My vision of an office location in the style of brutalism, monumentalism for a platformer game.
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Моё визуальное представления офисной локации в заданной стилистике брутализм, монументализм для игры-платформер.
Concept, level art for a specific office theme in the style of brutalism, monumentalism
Defined blockout level structure
Elaboration of the main large elements that set the rhythm, as well as the selection of lighting
Adding elements that define the theme of the level, as well as textures
Detailing
Adding themed paintings, elevator parts, and overhead lighting
Reworking the elevator area, adding fencing and other details to fill out the location
The final image with the chaos effect before color correction