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Chaos in a brutalist office

My vision of an office location in the style of brutalism, monumentalism for a platformer game.
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Моё визуальное представления офисной локации в заданной стилистике брутализм, монументализм для игры-платформер.

Concept, level art for a specific office theme in the style of brutalism, monumentalism

Concept, level art for a specific office theme in the style of brutalism, monumentalism

Defined blockout level structure

Defined blockout level structure

Elaboration of the main large elements that set the rhythm, as well as the selection of lighting

Elaboration of the main large elements that set the rhythm, as well as the selection of lighting

Adding elements that define the theme of the level, as well as textures

Adding elements that define the theme of the level, as well as textures

Detailing

Detailing

Adding themed paintings, elevator parts, and overhead lighting

Adding themed paintings, elevator parts, and overhead lighting

Reworking the elevator area, adding fencing and other details to fill out the location

Reworking the elevator area, adding fencing and other details to fill out the location

The final image with the chaos effect before color correction

The final image with the chaos effect before color correction